The goal with my Nature project was to achieve photorealism while also crafting a compelling narrative and an immersive experience for its viewers. To accomplish this, I decided to create three distinct environment sets: Arctic, Iceland and Mesa. These diverse environments each posed unique challenges and demanded a wide variety of different techniques. 

Here we’ll take a look at all of the challenges I faced in the creation of these environments, and my not-so-conventional workflow. I used a range of software to achieve my vision, including Unreal Engine 5, Gaea and NukeX, as well as video editing software for the final stages. 

Black and white headshot photogrpah of Creative Bloq contributor Mario Leone
Mario Leone

Italian artist Mario’s heart beats for VFX, a passion he’s been studying for some time. As a student, he’s eager to dive into the industry and apply his talents.