Monster Hunter Wilds will have a "living world" - and it could shape open world game design

New details emerged of Capcom's anticipated Monster Hunter Wilds open world role-playing game at the latest PlayStation State of Play. The new trailer showcased how broad and deep the latest entry in this series will be, and suggest a new elevation to how deep game design can go in an open world.

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Ian Dean
Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.