How to create a stylised character using ZBrush
Learn how to craft visually appealing characters and clean, polished meshes in ZBrush with João Sousa.
Learn how to craft visually appealing characters and clean, polished meshes in ZBrush with João Sousa.
The team at studio Foliascope explain their compositing process.
Yasushi Nirasawa and 1990s visual influences.
(Insert 'gamers have gone bananas' joke here.)
Why and how AI could give 3D artists greater power.
We got back in touch with six indie developers to see whether their viewpoints on AI have moved.
Nico Perony, Unity's director of AI research, looks to the future.
Epic Games releases the Game Animation Sample Project.
Satu Pelkonen lets us in on a few tips and tricks for getting your website noticed.
Here's how Mario Leone used Unreal Engine, Gaea and NukeX to create three captivating landscapes.