Creating animation for video games has become reliant on motion capture, bit SPINE developer Nekki has gone further than most, having created its own app, called Cascadeur. This adds to a workflow that includes Unreal Engine 5 and Epic Game’s MetaHuman, but one that doesn’t always rely on those ‘off the shelf’ apps for its stylised anime-like animation.

In our developer series on upcoming gun-fu game SPINE we’ve already discovered how Nekki is creating a new ‘intelligent’ action camera as well as why the game’s art director loves using Unreal Engine 5, but here I chat to the game’s lead animator, Evgeniy Khapugin, and discover how performance capture is being used for the game’s fluid, athletic combat.