Fans of retro games will surely remember Planescape: Torment. Set in the multiverse of a Dungeons & Dragons campaign setting, it was developed by Black Isle Studios and published by Interplay Entertainment in 1999.

It became one of the most influential RPGs of all time. But it turns out that most of the companions in the classic game were made in “a day or less” by a developer with no 3D modeling experience. That’s the revelation made by Planescape: Torment lead artist Tim Donley (see our pick of the best web browser 3D modelling apps to develop your own skills).