Sony‘s and Firewalk Studios’ Concord for PlayStation 5 and PC finally launched on 23 August after eight years in the making and a cost of $100m. Two weeks later, the first-person shooter is being taken offline due to poor sales, and Firewalk Studios will issue refunds to those customers that did buy the game.

Gamers are calling it the biggest flop in gaming since Atari’s E.T. in 1982, and certainly the biggest AAA flop in recent history. While gamers mock the rumoured PS5 Pro design, we ask how did Sony get Concord so wrong?