Crafting creatures is my number one passion as a 3D artist. In this tutorial, I’ll talk you through the steps on how to create a high-quality deathclaw model from the post-apocalyptic Fallout universe. This process will involve working with ZBrush, KeyShot and Photoshop.

The primary goal for this walkthrough is to give my overall thoughts on how to create a high-poly model that’s ready to drop into your portfolio, and to teach new techniques you can take into future creature and character concepts. Using the industry-standard ZBrush, we’ll start off by blocking in our creature using primitive shapes and explain how to build a precise silhouette using image planes as references.