Being able to create well thought-out environment and prop concept artwork is a super valuable skill for video game production. During my experiences in the industry – working as an artist for clients such as Bandai Namco, Grinding Gear Games and Marvel – I’ve found that using a high-fidelity 3D workflow offers the other art teams a close idea of what the work will look like when it reaches the final product.

When creating a concept, it’s important to not only undertake plenty of research, but to make decisions about how the world your design exists in would affect its appearance. This could be factors such as: what materials and tools would most likely be used for building it? Is there a commonly used visual motif in the world’s cultural history?