Slime. It’s green, gunky and difficult to work with – both in the physical and digital worlds. But while it may not seem like the most enticing subject for game design, the prospect of having the time to dedicate himself to this very specific cause was enough to tear one tech artist away from working on Fortnite at Epic Games.
Having developed an interest in the physics of fluids, Asher Zhu left Epic to direct Duck Shake Games and start over on his dream of making the most realistic slime movement and slime spawning we’ve seen in a game a still. Having “always wanted Splatoon mechanics in dungeons”, he’s using Unreal Engine to create a fluid solver. More than seven months on, he’s provided an update on his progress, and the mechanics look wonderful.