Making a feature film is a challenge – and when it’s an animation, the process can be even more complex than shooting live action. However, thanks to motion capture technology, it’s a little more accessible than it was before. 

Max Beyond is a 90-minute stylised CG film that follows protagonist Leon’s brother, who has dimension-hopping powers that catch the attention of nefarious agents. It was rendered entirely as final pixels (no compositing etc) out of Unreal Engine 4.26.2. Director Hasraf “HaZ” Dulull knew from the start that motion capture would be the key to getting all the animation done. Despite being created during the Covid lockdown and having a globally distributed workforce, HaZ took this as an opportunity to work in an entirely new way.